The updated errata for all Sword & Sorcery producst is available on the Sword & Sorcery website, and reproduced below.

We incorporate corrections we know of when we reprint, so some of these errors may be already fixed in your copy. You can also download the latest (1.6) version of the S&S Immortal Souls booklets in the Items/Manuals section.

Immortal Souls Rulebook

2. Before The Adventure, page 6 – Adding Text: When the term “suffer” is used, it means the effect cannot be avoided in any way.

2.1 Card Desk, page 6, Treasure, Before the Note – Adding Text: Discarded Treasure cards must be placed in the discard pile until the end of the Quest, then shuffled back into the deck.

3.3.1. Traps, page 11 – Replacement Text: Save rolls (section 5.2.4, page 20) must be performed by all heroes within the area of effect of the trap (following legal movement paths), ignoring L.O.S.

4.3. Event Phase, page 15 – Replacement Text: Spawn Formulas box. Left side column, replace “Apply that formula if there are 2 or 3 heroes in play.” with “Apply that formula, if there are up to 3 heroes in play.” Right side column, replace “Apply that formula if there are 4 or 5 heroes in play.” with “Apply that formula, if there are 4 or more heroes in play.”

6.1.2. Evade, page 21 – Replacement Text: If, during his continued movement, a hero returns to, or enters, a new area with enemies, reaction attacks are again triggered each time, before leaving that area (unless the hero decides to stay there and ends his movement).

6.3.3. Focus an Attack, page 23 – Replacement Text: A hero, once per Round, can spend one, and only one, Action to enhance one of his attacks (before rolling HIT Dice) coming from any item or power, adding +1.

7.2. Companions, at the end of the second bullet, page 28 – Adding Text: “If the Hero Count is not present, it counts as 0.”

After“It cannot be healed by heroes” and before the Note - Adding Text:

  • Cannot be unsummoned by its owner.
  • The owner cannot focus the Companion’s attack.
  • Once activated, the owner can’t interrupt and then resume the Companion activation.
  • Can receive hero buffs, e.g. Thorgar’s “Bless.”
  • Companions with the Hero Count set to 1 (or above) count as heroes for Spawn Formulas and similar effects.
  • Enemies count Companions as heroes (except vengeful Master Enemies).

9. Combat System, page 32 – Replacement Text: Under Step 1 of the HIT phase, replace ‘chosen weapon’ to ‘chosen weapon, power, or item’.

9. Combat System, page 32 – Adding Text, after “ Following these guidelines” as 1th bullet:
Using an effects is optional (unless directly specified) and if is done, it cannot be activated more than once.

9. Combat System, page 33 – Adding Text:
Note: “Combat activity” and “Attack” are two different concepts. The Combat activity is like a “coin” that can be spent to initiate a weapon attack, or use an Item, or use a power requiring a Combat (Red Fist icon) as “fuel” (See Activation Activities, section 6.5, page 24). An attack is performed by the HIT and DEF stages, using any Item or Power having a Damage Type: Slash, Pierce, Blunt, or Arcane and follows the Combat System rules explained above.

9. Combat System, page 34 – in the 4th paragraph, Replacement Text: it is considered an attack and must be compared...

10.3. Fire, page 35 – Adding Text: When a Fire token is placed in an area, all characters in that area immediately suffer the same Fire effect.

14.3.2. Rising Pony Tavern, page 41 – Replacement Text: The result grants 20 Crowns (instead of 25).

15.4. Shadows, page 45 – Replacement Text: The Quest Enemy Shadow shows a wrong image. The token representing a scroll with a black gremlin face inside is the correct one.

15.7. Enemy Activation, page 46 – Adding Text, before the last Note paragraph of the page: Each enemy behavior (including the otherwise condition) indicated by an encounter card, enemy power, or Book of Secrets is considered an activation.

15.7. Enemy Activation, page 46 – Replacement Text, in the last Note paragraph of the page: All matching enemies on the map must be activated sequentially, one by one, starting…

15.7.1 Selecting the Victim Hero, page 49 – Adding Text, at the end of the first column: When a hero (or enemy) is Hidden (like the Shae power, for example), he cannot be targeted directly from enemies. This also includes the “targeting” of the closest hero with the behavior for enemies. So basically, the Hidden hero does not exist except for AoE or similar effects (like powers indicating “all heroes within 1 area…”).

15.11.6 Stunned, page 52 – Adding Text, before Note: If an enemy becomes stunned in the middle of its movement (due to a reaction attack of a hero, for example), this enemy completes its movement and then skips the rest of its current enemy turn.

Immortal Souls Storybook

2.13 Ending A Quest, page 5 – Replacement Text, Change the last Note paragraph of the page to: In case of victory, all Loot tokens, Treasure and any other Item card, and Crowns on the ground within the base movement range of each surviving hero are automatically gained up to the maximum Item capacity of each hero. Players must select what is left behind, if they lack capacity to carry all items.

4. Playing S&S Campaign, page 6 – Adding Text: After the word “Emporium” add: Unless differently noted in the Quest Special Rules, heroes can visit the Emporium before each Quest.

Immortal Souls Book Of Secrets

5.12, page 26 – Adding Text: Remove the Red Orc Shaman from the Quest.

Immortal Souls Enemy Power card

Follower – Replacement Text: When this enemy enters play or when obtains this Power: spawn 1 enemy…

Kickstarter Weapon card

Spear – Replacement Text: This card is not part of the Stash. It is part of the Emporium and costs is 60 Crowns.

Arcane Portal Storybook

1. Component List, page 2 – Replacing Text: 5 Emporium cards, 8 Treasure cards

3. Playing Arcane Portal, page 3 – Adding Text: At the end of this expansion, the remaining soul points can be stored {up to 10 Soul points per hero} for use…

Page 9 – The “Keep Aside” Icon near the Map Tiles list is flipped horizontally (the arrow should point to left).

Page 11- The “Keep Aside” Icon near the map tiles list is flipped horizontally (the arrow should point to left).

Arcane Portal Treasures

Astral Cape – Replacing Icon: The first effect requires an “Action” activity instead of a “Free Action”.

Arcane Portal Book of Secrets

8.5, page 4 – Replacing Text: You will find it in that huge tent (Waypoint 2).

9.11, page 17 – Replacing Text: The Bolt Spawn Gate must be placed Open instead of closed, just like shown by the picture in the paragraph.

9.17, page 19 – Adding Text: When the Green Raider Companion dies, remove it from the Quest.

10.3, page 24 – Replacing Text: Until Story Event 3 is resolved, now, and again at the beginning of each Enemy Turn.

10.7, page 27 – Replacing Text: The Shadow Reserve table reports 1 less Shadow Champion for 4-5 Heroes, the correct number is 2 instead of 1.

Darkness Falls Storybook {KS Edition}

3. Playing Darkness Falls, page 3 – Adding Text: Heroes may have stored Soul Points from their previous Quests, these points can be carried to Darkness Falls campaign within a maximum limit of 10 Soul points per hero, the exceeding points must be discarded in order keep the right challenging balance during ACT II Quests.

ACT II – Quest IV, page 11 – Replacing Text: The Shadows Reserve reports 1 less Enemy Shadow in the Reserve {both 2+ and 4+ setup}. Please read it as 3 and 5 Enemy Shadows instead.

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